Practical Levels Setup
Practical Levels Setup is an easy to use utility that sets up your v14 Multi-Level scenes based on the transparency of provided map images. Or without it, if you need it to or prefer to do so manually.
System Agnosticv1.0.1Foundry V14.361+
◆ Early AccessEarly access
Practical Levels Setup is still in development. It is playable, but it will change, and it may still have rough edges.
While in early access it is available to patrons at the Scout Tier level and above. It will be free for everyone once it leaves early access.
practical-levels-setup · v1.0.1 · Foundry VTT v14.361+ (verified 14.369) · Premium: Scout (Early Access) tier · System-agnosticPractical Levels Setup was made by us after trying to simplify the Levels creation process for a long time. FoundryVTT's own Levels implementation is very robust and offers a lot of customization but at times it can be confusing, especially the initial setup process. And so, this module was created. It simplifies the creation of a scene with Levels to bare essentials - put in your grid size, the elevation of the Levels, and add background/foreground map images. PLS checks the transparency, and automatically creates Define Surface, Suppress Weather, and Adjust Darkness Level regions where applicable. Instead of reassigning the Regions between Levels to ensure you can see the ground floor from your castle walls, select which level should see into which, and which shouldn't.
If your map images have no transparency, you can use the new Hide Level Image (PLS) region behavior to remove parts of your map image either within, or outside the region, allowing you to see things that would otherwise be blocked by the original image. You could even create an improvised Levels map from the same image by adding it to two Levels, and removing parts of it in Level Setup.
Requires: Wayfinder Core 1.1.0+. Recommended: Quick Teleporters 1.1.1+.
Installation
Classic manifest install. Premium manifest URLs are issued to active subscribers.
- Get your manifest URL from wayfindermodules.com/install.
- In Foundry, open Add-on Modules → Install Module.
- Paste it into the Manifest URL field and click Install.
Install Wayfinder Core the same way first; this module won't load without it.
Quick Teleporters is recommended, as it provides an integration that allows PLS to create ways between levels quickly through its own interface.
Features:
- Transparency-based level creation. Create a new scene and toggle the Multiple level scene? on, or open Level Setup on an existing scene from Levels tab of Scene configuration to open Level Setup. Add your background/foreground images to each level and set their height. Each level will automatically be assigned its own Define Surface regions with appropriate settings and level assignments.
- Hide Level Image (PLS). A new region behavior allowing you to remove parts of a background/foreground image in case your map images do not contain the transparency that helps them work with Foundry's own levels feature.
- Hide Sections. A button in PLS that creates the Hide Level Image (PLS) region on your current floor.
- Manual Placement. In case your upper floor doesn't neatly fit into the scene dimensions, you will be prompted to either fit it to the scene (Foundry default behavior) or to place it manually, allowing you to move it to the appropriate spot and scale it accordingly.
- Elevation-based Level Change. A setting in Wayfinder Control Panel, that when toggled on, allows tokens to change levels automatically when crossing their elevation thresholds.
- Weather/Darkness region automation. A setting in Level Setup, per floor, that lets you decide whether or not this level is covered from rain, and this basement is always dark. It probably is.
- Increased roof visibility. A setting in Wayfinder Control panel, that when toggled on, reveals more of any level considered a roof than what Foundry itself does.
- Map Tools, including:
- Quick Teleporters integration. Create teleporters while setting up your level, complete with all the options that Quick Teleporters provides.
- Assign Placeables. Assign placeables (walls, lights, sounds, tiles, drawings, notes) to a level (or multiple) in a batch, rather than one by one.
- Scene Audit. A simple review to see what exactly might be wrong with your level, if anything.
- Create Hole. Add holes to the floor region of the current level, and the ceiling below it both, at once. The floor broke after being slammed with a greataxe? Remove that part of it with Hide Level Image (PLS) and Create Hole in Map Tools on the fly. The rest of the scene will update on the fly.
And probably more. If some of your v14 Levels needs are not covered here, please reach out to us on Discord!
Support
Questions, bug reports, and feature requests are welcome on the Wayfinder Society Discord.
Changelog · License. Distributed under a proprietary license.
Version history
The current release supports every Foundry version listed below — earlier builds are kept only so you can roll back if a new one causes trouble.
| Version | Foundry | Manifest URL |
|---|---|---|
| 1.0.1 current | V14.361+ (tested 14.369) | Current release — use the install link above |
| 1.0.0 | V14.361+ (tested 14.369) | from your install page |