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PF2e Talisman Manager

Enables the affixing of talismans & spellhearts to your equipment, automatically generating effects and tracking them where applicable.

PF2esf2ev1.2.0Foundry V13+

Free

Install

Paste this manifest URL into Foundry VTT’s Install Module dialog:

https://wayfindermodules.com/releases/pf2e-talisman-manager/manifest


pf2e-talisman-manager · v1.2.0 · Foundry VTT v13+ (verified 14.368) · Free · Pathfinder 2e (6.0.0+, verified 8.5.1) · Starfinder 2e (1.4.0+, verified 1.4.0).

Affix talismans and spellhearts to your equipment the way the rules describe, and let the module handle the bookkeeping. Attachments appear as sub-items nested under the gear they're on, spellhearts generate a working PF2e effect with rule elements for whatever part of them can be automated, and talismans are consumed properly when used from a chat card.

Talismans are supported but don't exist on SF2e, and using them requires pf2e-anachronism to be enabled alongside SF2e system.

Requires: Wayfinder Core.


Affixing a talisman to gear

Installation

Classic manifest install:

  1. In Foundry, open Add-on Modules → Install Module.
  2. Paste this into the Manifest URL field:

https://wayfindermodules.com/releases/pf2e-talisman-manager/manifest

  1. Click Install.

Install Wayfinder Core the same way first. Every module is listed at wayfindermodules.com.


How It Works

Any talisman or spellheart in a character's inventory gets an Affix button on its inventory row. Clicking it opens a picker showing every piece of gear it can legally attach to, with occupied slots marked and existing attachments shown as icons.

Once affixed, the attachment is displayed visually below the item it's attached to, similar to system's own attachment implementation. Spellhearts immediately generate an Effect item on the actor: description, item's icon, and rule elements for the passive parts. Talismans aren't consumed until you manually trigger them.

When you roll with that gear, the chat card grows a collapsible panel offering Inspect and Use/Activate for each attachment. Using a talisman posts its card, consumes one, and detaches it. Activating a spellheart just posts its details.


Features

Affixing

Type comes from traits. A consumable with the talisman trait is a talisman; anything with the spellheart trait is a spellheart.

The picker shows every valid piece of gear as a card with an icon, name and type, and shows what, if anything is already affixed to it. Full items are marked and can't be selected.

The per-item limit is one attachment, raised to 2 when the actor has the Talismanic Sage feat, as per RAW.

Affixing from a stack of 5 talismans removes the talisman from the stack and creates a single tracked copy rather than consuming all five. Stacked gear behaves the same way. When you affix a talisman to one of three identical swords, one splits off from the stack.

Detaching

You can detach the talismans/spellhearts either directly from the inventory, or from a header button in the attached item's item sheet.

Deleting a piece of gear deletes its attachments. Deleting an attachment does not delete the armor/weapon its attached to.

Talismans

When an item (armor or weapon) affixed finds its way into chat (either by rolling an attack, or just sending the description to chat) the chat card will include a collapsible panel which contains "Inspect" or "Activate" buttons for the attached talisman. Activating a talisman posts its own item card in the chat and consumes it.

Spellhearts

Affixing a spellheart gives you an appropriate effect automatically. Passive effects without a requirement are applied automatically, while most active effects need to be applied manually, so those are instead configured as a note/reminder.


Settings

None.


Known Limitations

Talismans get no rule elements at all. There are 180 of them and most are single-use activations rather than anything a persistent effect can express. Affixing one links it to the gear and lets you use it from the chat card.

A new PF2e release can add a spellheart we haven't covered. It still affixes and shows its description, and warns you it has no mechanics, until an update catches up.

Activate doesn't check the trigger. The rules say you activate a Flaming Star by casting a fire spell. The button doesn't verify that you did, so it will let you activate whenever you press it.


Support

Questions, bug reports, and feature requests are welcome on the Wayfinder Society Discord.

Changelog · License. Free to use, not open source.


Version history

The current release supports every Foundry version listed below — earlier builds are kept only so you can roll back if a new one causes trouble.

VersionFoundryManifest URL
1.2.0 currentV13+ (tested 14.368)Current release — use the install link above
1.1.2V13+ (tested 14.367)https://wayfindermodules.com/releases/pf2e-talisman-manager/v/1.1.2/manifest
1.1.1V13+ (tested 14.365)https://wayfindermodules.com/releases/pf2e-talisman-manager/v/1.1.1/manifest
1.1.0V13+ (tested 14.365)https://wayfindermodules.com/releases/pf2e-talisman-manager/v/1.1.0/manifest
1.0.1V13+ (tested 14.365)https://wayfindermodules.com/releases/pf2e-talisman-manager/v/1.0.1/manifest
1.0.0V13+ (tested 13.351)https://wayfindermodules.com/releases/pf2e-talisman-manager/v/1.0.0/manifest