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Quick Teleporters — Changelog

1.1.3 — 2026-10-12

Added additional PLS integration functionality.

1.1.2 — 2026-10-08

Newly created elevator teleporters will now display their options top-to-bottom.

1.1.1 — 2026-09-29

Added Ladders as a subtype of Stairs teleporter (Uses Foundry's Change Level Region behavior, with climb as the only option by default) in preparation for future module release.

1.1.0 — 2026-09-23

Added Teleporter Network. Configure networks of 2+ teleporters that can serve both as an elevator or a teleportation network. Elevators automatically create teleporters on selected levels above/below them on the same grid position. Teleporter Networks allow you to draw regions on the same scene or other scenes in custom positions. By default, Teleporter Network automatically enables Allow Choice (Confirm Teleport) and Revealed (Name Destination) to ensure the actors entering the teleporter can select where they are going and see the name.

Added Custom Name as a setting. If toggled on during teleporter creation you will be able to name the teleporters with a player-facing name, while keeping their region name itself generated by QT, to find where they connect at a glance.

1.0.1 — 2026-09-21

Accommodating new CSS architecture deferred to Core. Requires Wayfinder Core 1.1.0+

Added API for compatibility with a future module release.

Fixed teleporters reading as Broken in the Teleporters window on Foundry 14.368, after being edited through Foundry's own Region Behavior sheet due to 14.368 release's bug fix: "Fixed a bug where Teleport Token behavior destination UUIDs were not saved as relative UUIDs."

1.0.0

Version 1.0.0 released.