Omega Dice — Changelog
0.7.9 — 2026-09-29
Bugfixes & performance optimization.
0.7.8 — 2026-09-21
Accommodating new CSS architecture deferred to Core. Requires Wayfinder Core 1.1.0+
0.7.7 — 2026-09-14
Added roll queuing to ensure all dice show up properly even when thrown in quick bursts/successions.
0.7.6 — 2026-09-13
SDFAtlas optimizations which should reduce font load times.
0.7.5 — 2026-09-10
Changed Omega Dice Settings window styling to a new card-based layout.
Edge Color and Number Outline Color now default to #000000.
Unified the Number Outline size between all die types.
Improved performance while changing color/transparency with Live Preview enabled.
Added protection against failed to execute 'shaderSource' on some setups.
Renamed Integration section in Advanced tab to Roll Settings.
Moved DSN Compatibility toggle to Engine section.
0.7.4 — 2026-09-07
Fixed an issue where many competing rolls at the same time could prevent each other from being displayed in the chat until a reload.
0.7.3 — 2026-09-04
Added more robust pre-loading of shaders and textures to eliminate any hitching during the first roll of a certain die setup, during the game.
Fixed coin spawn position to prevent collisions with other coins.
0.7.2 — 2026-08-31
Fixed an intermittent issue with coin settling on Test Roll and in sequences of rolls where a coin would spawn last.
0.7.1 — 2026-08-29
PF2e Integrations (Degree of Success, Damage-type dice, Hero Point Reroll Cinematic) extended to SF2e.
0.7.0 — 2026-08-29
Original Early Access release.